Professional · Shipped project
FIFA World Cup: Launch Edition
Lead Game & Platform Engineering
A FIFA World Cup 2026 experience brought directly to living rooms and the web across the globe. A game focused on reachability, a fun-first mentality, and the excitement of a sport loved by many! A football simulation experience brought to cloud streaming for the first time ever.
What I worked on
- I owned the majority of the platform integration work required to bring the game to Netflix through its native SDK. This included mobile controller-connection flows, account login and authentication, backend-service integration, and platform functionality used for testing and performance validation.
- I designed and implemented a custom Unreal Engine plugin around the native SDKs, giving the team a reusable foundation for expanding platform-specific functionality without worrying about the underlying implementation.
- Because the game was delivered through cloud streaming, performance required constant attention. I led extensive CPU, GPU, and memory profiling to identify inconsistencies across gameplay code, rendering, and content, helping the project meet Netflix’s technical requirements.
- I also ensured backend systems were integrated correctly into game logic so player accounts, progression, status, and cloud saves behaved reliably at a production-ready level.
- Alongside the platform work, I experimented with and successfully implemented dedicated-server architecture and gameplay replication to support cloud-streamed multiplayer experiences.
- As a technical lead, I helped guide other engineers through implementation challenges, reviewed and supported their work, and used my broader knowledge of the codebase to keep the team moving toward release milestones.